• jon@schemawound.com
Logical Clocks

Logical Clocks

Recently I have been experimenting with clock dividers and logic modules.  It’s an area that often gets overlooked by newcomers to modular synthesis.  Discussions of logic modules will usually only explain them from a technical viewpoint, but avoid the practical musical applications of them. For a good introductory experience, I would recommend experimenting with Reaktor Blocks.  The Blocks Framework includes […]

Microbrute to Eurorack

Microbrute to Eurorack

When I first saw the release of Arturia’s Microbrute I thought it might be a very cheap entry into modular synthesis. Using it’s patchbay I figured I could use it as my basic voice and build out from it. Based on comments I saw online I am not the only one who has had a similar idea. Being new to […]

rePatcher to Reaktor

rePatcher to Reaktor

In a previous post I introduced my interface to translate the Open Music Labs rePatcher hardware’s serial data into OSC messages. I have also written a macro for Reaktor that allows you to access the knobs and patchbay. The macro can be download from the Reaktor User Library. The macro has 6 In and Out ports that correspond to the […]

rePatcher to OSC shortcut

rePatcher to OSC shortcut

Yesterday I posted about my rePatcher to OSC interface written in Processing. I’ve been finding it very useful but I was annoyed by the fact that I had to open processing IDE and run the code every time. I wanted it to behave a bit more like a traditional program. I tried to export the program as an app but […]

rePatcher to OSC

rePatcher to OSC

As soon as I saw the announcement of rePatcher I was interested. It seemed like a very affordable way to add some physical control over your code. I am personally not a big fan of PD or Max so I decided to interface it to Supercollider and Reaktor instead. I quickly realized that the windows implementation of the Serial class […]

ChucK on Windows

ChucK on Windows

After 2 months or so of heads down work on the album I have decided to take a small break from Supercollider to explore some other programs. One that I have always been interested in and dabbled in slightly is ChucK.   ChucK is a new (and developing) audio programming language for real-time synthesis, composition, performance, and now, analysis – […]

Reaper Render Length Mismatch

Reaper Render Length Mismatch

I had a frustrating experience while doing test renders for the new album.  The length of the rendered file was actually shorter then the length of the source material.  I ended up playing with a number of different render settings trying to figure out what was going on. Suddenly I found what the culprit was, the playback rate control had been bumped […]

Getting more out of Sublime Text 2

In the past I have posted about my love of Sublime Text 2.  After using it for my Supercollider work for several months I have found a number of plugins and other things to make my work easier. Install Before we continue you will need to install Sublime Text 2 and the Supercollider plugin for it: Download and install Sublime Text […]

Subsonic issues

Last week I was preparing one of my contributions for SIGNALVOID.  Looking at the waveform of the track it did not look right.  There were parts where the whole waveform seemed to bump upward, almost like an intermittent DC offset.   Obviously this was causing problems with normalizing to a nice loud volume.  Considering the compilation is meant to be […]

How To: Post Code on Tumblr

I had someone ask how I got the code in my previous post to show up without Tumblr breaking the formatting on it.  I figured I would share my solution publicly in case it helps anyone else. Hit the HTML button on the post you are editing. Put a set of pre tags (<pre></pre>).  This tag specifies your HTML is […]